No ads.
No tracking.
No catch.
Install the app. Use the app. That’s the whole deal. Our games are finished when you download them — nothing to unlock, nobody to pay, nothing collecting you in the background.
| Price | Free. Every feature included. |
|---|---|
| Ads | None, anywhere, ever. |
| Tracking | No analytics, no advertising ID, no profile. |
| Account | Not required to install or play. |
| Internet | Not required. The apps work on a plane. |
| Source | Public on GitHub, for anyone to inspect. |
You know the routine by now.
Most of what a free game asks of you has nothing to do with playing it. Here is the difference, laid out plainly.
- An advert between every round, and a longer one to continue.
- The game, uninterrupted, from the first tap to the last.
- Lives that refill on a timer, unless you pay.
- Play for five minutes or five hours. Nothing refills.
- An account, an email, and a permission you cannot place.
- No account, no email, no sign-in screen at all.
- Notifications you never asked for, at nine on a Sunday.
- Silent unless you turn a notification on yourself.
- A free trial that quietly turns into a monthly charge.
- Free, and finished. There is nothing else to buy.
- Analytics kits studying which nudge makes you spend.
- No trackers to study you — and public code that proves it.
Ten sentences, and every app in the arcade keeps all ten.
Every app page restates this in its own terms: what it stores, what it asks for, and whether it ever talks to the internet.
No advertisements
Nothing covers the screen, interrupts a round, or plays before you continue.
No tracking
No analytics, no advertising identifiers, no behavioural profile. We genuinely do not know how you play.
Nothing sold or shared
There is no data to sell. What the app saves stays on your phone.
No subscriptions
Free to install and free to keep, with every feature included from the start.
No in-app currencies
No coins, no gems, no bundles. The game is not a shop with a game attached.
No waiting or energy meters
Play as long as you like. Nothing refills on a timer to make you come back.
No engineered compulsion
Difficulty comes from the level. Features exist to make the app better, not stickier.
No account needed
Open the app and play. No email, no sign-in, no profile to abandon.
Quiet by default
Notifications are off until you switch one on, and permissions are asked for only where a feature needs them.
No hidden agenda
The full source is public. Everything above is a claim you can check for yourself.
Games you already know how to play.
- Honest SolitaireCards · Game
Klondike and Spider, dealt clean.
See what it asks of you → - Honest FrogacrossArcade · Game
Traffic, logs, nerve. A hop across five lanes.
See what it asks of you → - Honest SudokuPuzzle · Game
Four difficulties, pencil marks, and no nagging.
See what it asks of you →
The code is open, and the promises are verifiable.
Trust shouldn’t rest on a marketing page. Every app’s full source is published, so anyone who wants to look can confirm there is no advertising library, no analytics, and no quiet connection home.
You don’t need to read any of it to enjoy the games. It’s there because a promise you can check is worth more than one you can’t.
| Licence | Permissive open source. Read it, fork it, keep it running. |
|---|---|
| What you can check | That there is no advertising library, no analytics, and no network call. |
| Who benefits | Anyone who wants to study, improve or preserve the apps. |
| You are not on support duty | Open code is our accountability, not your homework. |
Small because everything unnecessary was left out.
A focused app isn't a cheap one. Our apps are small because they carry no advertising kits, no tracking libraries, no background services waiting for something to report. What's left is the game, finished, and the features that genuinely make it better.
They open fast, run on old phones, and leave your battery and storage largely alone.
Nothing hidden. Nothing watching.
No account to create, no email to hand over. Your scores and settings stay on your phone, in the app’s own storage, and they leave when you uninstall. Notifications are off until you turn one on, and permissions are requested only when a feature needs them — with the reason in plain words.
If an app never needs the internet, it never asks for it.
One name to recognise, on everything we make next.
Honest Arcade is an ongoing collection. When you see the name on a new app, the same promise applies — and if there’s something you wish existed, tell us and vote on what others have asked for.